AI Insights · Timothy · October 2022
Top 5 io Games on iOS in Saudi Arabia Q3 2022
In Q3 2022, the top 5 io games on iOS in Saudi Arabia showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q3 2022, the top 5 io games on iOS in Saudi Arabia displayed diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at the metrics for each game, based on data from Sensor Tower.
Agar.io from Miniclip.com experienced fluctuations in its weekly revenue, peaking at approximately $1.6K in the final week of September. Weekly downloads saw a downward trend, starting from 2.6K in late June and decreasing to just over 1K by the end of the quarter. Weekly active users also showed a gradual decline from around 16K to 11.6K over the same period.
Little Big Snake from LittleBigSnake, Inc had relatively modest revenue, with a significant peak of $182 in the week of August 22. Weekly downloads varied, peaking at 143 in mid-July and dropping to 40 by the end of September. The number of weekly active users decreased from 350 in late June to 248 by the end of the quarter.
State.io - Conquer the World by AI Games FZ showed stable revenue throughout the quarter, with slight variations and a peak of $90 in late June. Weekly downloads demonstrated strong performance, peaking at nearly 7.8K in early August. Weekly active users fluctuated but remained robust, ranging from around 23K to 29K.
Nebulous.io from Simplicial Software, LLC saw consistent but low revenue, with a peak of $53 in both mid-July and late September. Weekly downloads exhibited a downward trend, starting at 845 in late June and dropping to 155 by the end of the quarter. Weekly active users followed a similar pattern, declining from 3.4K to 1.6K.
Blob io - Throw & split cells by Mikhail Prysiazhniy showed steady revenue, with a peak of $47 in late July and again in the final week of September. Weekly downloads peaked at 821 in early August before decreasing to 224 by the end of September. Weekly active users remained relatively stable, with minor fluctuations, ending the quarter at 4.3K.
For more insights and detailed data, visit Sensor Tower.